

Blinky has even admitted to passing gas on one occasion, which, sad to say, dramatically improved the smell of their food. The fact that they have things such as sewers and sewage implies they still need to expel bodily waste products like Pac-People. They also do not appear to have a very good diet, with much of their "food" appearing to be made up mostly of inedible and gross muck like garbage, worms, body parts and other unidentifiable substances and slimy goo, however, due to being spiritual entities without organs, these substances do no permanent harm to them.
PAC MAN PINKY GHOST SERIES
In the Pac-Man and the Ghostly Adventures animated series and games, the Ghosts are portrayed as spectral ectoplasmic entities with the common ghostly traits of being semi-intangible, being able to levitate and can leave trails of ectoplasm on living beings. However, they had a few ghostly traits such as being able to levitate. In the original games and cartoon, the Ghosts were originally portrayed as monsters that wore cloaks and are considered being tangible, as well as having feet that can only be seen visibly under their cloak. However, Blinky and Pinky no longer appear in his down taunt, being replaced by fairies from Pac-Land.Several varieties of Ghosts as seen in Pac-Man and the Ghostly Adventures. Additionally, a vulnerable ghost still appears in Pac-Man's Namco Roulette taunt. The Ghosts also reprise their role as part of Pac-Man's moveset. They cannot appear on Boxing Ring, Brinstar, Coliseum, Dream Land GB, Flat Zone X, Frigate Orpheon, Green Greens, King of Fighters Stadium, Lylat Cruise, Midgar, Moray Towers, Mute City SNES, New Pork City, Norfair, Pac-Land, Pilotwings, Pirate Ship, Port Town Aero Dive, Princess Peach's Castle, Prism Tower, Spirit Train, Town and City, and WarioWare, Inc. When one of the four ghosts is defeated, the other three ghosts will turn to blue and run away. They all share a single health pool as a result, while it is difficult for a fighter to defeat the ghosts with melee attacks, other forms of damage (such as projectiles or other Assist Trophies) can easily KO the group if even a single ghost is hit with enough damage. The background now turns blue when they appear, and they can now be attacked and defeated. The Ghosts reprise their role as an Assist Trophy in Super Smash Bros.
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The Ghosts as an Assist Trophy in Ultimate. His name is occasionally switched with Blinky, making Clyde the aggressive red ghost. In later appearances, he is generally depicted as an easygoing, cowardly ghost. His movement pattern involves mimicking Blinky's movement until reaching a certain distance from Pac-Man, then retreating to the bottom-left corner of the stage. Clyde is the orange ghost, nicknamed "Pokey".In later appearances, he is often portrayed as clumsy and timid.

His movement pattern involves aiming for a location based on Blinky's distance from Pac-Man, generally resulting in him shying away from the two. Inky is the cyan ghost, nicknamed "Bashful".In the Hanna-Barbera cartoon, Pinky is male and portrayed as the strongest but least intelligent of the ghosts. She is generally shown to be sly and cunning, and she harbors an unrequited crush on Pac-Man. Her movement pattern involves getting ahead of Pac-Man and ambushing him in collaboration with Blinky. Pinky is the pink ghost, nicknamed "Speedy".His name is occasionally switched with Clyde, making Blinky the cowardly orange ghost. As a result, his later appearances are often characterized as hot-headed, determined, and conceited. His movement pattern involves chasing Pac-Man aggressively, often trailing directly behind him he also receives a speed boost twice per round. Blinky is the red leader of the ghosts, nicknamed "Shadow".All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy: In Smash, their depiction is based off of the 8-bit sprites from the original Pac-Man. While additional ghosts have been introduced in subsequent Pac-Man titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. However, if Pac-Man consumes a Power Pellet, the ghosts will become scared, turn blue, and run away in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. Starting from the original arcade game, they are persistent enemies that Pac-Man must avoid while eating dots in each maze. The four ghosts are prominent recurring elements in the Pac-Man series. The attract mode of Pac-Man gives names to the ghosts.
